Durch das Matchmaking werden die Spieler in der Solo- und TeamQ mit ihren Mitspielern und Gegnern zusammengebracht, doch in der Community wurde sich immer wieder gefragt, wie dies funktioniert. Einige spekulierten dabei über den Platz in der Rangliste, mancher glaubt auch heute noch, dass der Ingame-Rang etwas mit dem Matchmaking zu tun hat.
Tatsächlich sorgt jedoch eine so genanntes MMR (Match-Making-Rating) dafür, dass ihr Mitspieler und Gegner bekommt. Dieses MMR ist jedoch versteckt und wird mit einem Glicko2-System berechnet. Die genaue Erklärung dazu wurde von Justin ODell im englischen Forum
gepostet:
ZitatThe leaderboards are currently ranked by your Glicko2 matchmaking rating (MMR) which is hidden.
How much your ranking changes depends on a few things.
- Your current MMR deviation. Glicko2 tries to factor in how well it knows you. If it doesn’t know you, it will adjust your MMR more to try and find the best placement for you.
- The MMR of the team you last fought against. A win against a higher MMR team will raise you faster, while a loss against a lower MMR team will lower you faster.
- Decay. The leaderboard itself has a decay mechanism that will lower your ranking after periods of inactivity. However, since we don’t want to destroy your MMR because its valuable for matchmaking, this decay is only on the leaderboard itself, so when someone plays a match after a long-ish period of inactivity they will jump around faster.
- How much the other players around you are moving. The people near you are probably very close to you in MMR, so any small changes can mean a relatively big jump.
How does matchmaking work?
Right now the algorithm is incredibly simple. (Read: not intelligent)
- For solo arena we find 10 players near the same MMR and then shuffle those players into teams to make the teams as even as possible (MMR-wise).
- For team arena we find 5 players near the same MMR, no shuffling. We then find another team near the same MMR and put them together.
- The range of players you get paired with grows over time as you’re waiting to increase chances of finding a match. Which can lead to playing with people outside your skill range (usually lower).
- It doesn’t factor in PvP rank, profession, leaderboard rank, or anything else. It’s all about the MMR.