Überarbeitung der neuen Grenzlande zum dritten Stresstest

  • Heute Abend begann der dritte WvW-Stresstest, der insgesamt 48 Stunden andauern wird. Es ist damit der längste Test der mit Heart of Thorns erscheinenden Grenzlande. Die Stresstests dienen dazu Fehler zu finden und bestimmte Dinge anzupassen. Dementsprechend hat Tyler Bearce im offiziellen Forum

    eine erste Übersicht zu den neusten Änderungen veröffentlicht.

    Unter anderem ging es dabei um die Pfeilwagen, die nun 10 Vorräte mehr kosten, um das Wiederverwerten der Ausrüstung im WvW, Spieler können nur noch an Veteranen oder höheren PvE-Kreaturen wiederaufstehen und die Symbole auf der Karte wurden überarbeitet. Auch das Gildenbeanspruchungs-System wurde in diesem Test bereits aktiviert. Dadurch konnten wir zum Beispiel die Spy-Balloons und die Charr-Bikes testen.

    Zudem wurden Wachen und Kanonen umplatziert, Buffs verändert und am Schaden von Mobs geschraubt.

    Hi all,

    The WvW team has been hard at work since the latest round of public testing. Most importantly, we’ve enabled the new and improved Guild Claiming feature for the test. We’ve also reviewed the massive amount of feedback from the previous test and made a large number of changes based on it. These range from large changes like adding health scaling to all objective bosses and updating the rules for rallying off creatures in WvW, to smaller changes like adding map markers for supply depots and rebalancing guards. I’ve included a full changelist below and this week, during the stress test, many of you will get a chance to see all of those changes in action!

    Important note: The client you’ll be using to experience the Desert Borderlands map shares a few common backend systems with our normal live servers. Most noticeably, you’ll be able to see your live-game friends list and communicate with your guild in chat. Please note that if you leave any guild for Objective Claiming testing purposes you will also be removed from that guild on your live account.

    General WvW Changes

    • Overhauled Guild Claiming feature New WvW Objective UI can be accessed by clicking on any WvW objective map marker Arrow Carts (all types) now require 10 more supply to build. Supply camps now auto-upgrade faster. Supply depots now are marked on the map. Players can no longer rally off of basic creatures in WvW. Only veteran rank or higher. Objective bosses now have health scaling based on the number of allied and enemy players in the area. Sentries will now mark enemy players on the map for 30 seconds. Keeps will now mark enemy players within their perimeter, for the first 5 minutes, after being flipped. Shield Generators (all types) have had their range reduced. Exotic WvW equipment can now be salvaged. Badge gear yields badges. Tournament ticket gear yields standard exotic salvage materials.

    Desert Borderland Changes

    • Oasis event now has mapwide announcements and voice overs. Skysplitter now attacks all enemy gates, not just outer gates. Skysplitter damage reduced. Skysplitter has a new animation, updated audio and camera shake while firing. Skysplitter now is marked on the map, during the event and while firing. Fire Keep lord difficulty somewhat reduced Air Keep lord difficulty somewhat increased Tower and Keep guard damage slightly decreased. Some Tower and Keep guards have had their CC durations reduced. Gate guard aggro range increased. Range to activate the Dolyak Protected Caravan buff increased. Certain very large capture points have had their radius reduced. Flame’s Embrace shrine bonus now grants 40% increased movement speed, instead of reducing burning duration. It still also grants immunity to lava damage. The north supply camp guards repositioned. Fire, Earth and Air shrine blessings have been converted into a single blessing that just increased movement speed by 40%. The objective walls that only act to block shortcuts have had their health significantly reduced. The north keep’s telepads now put a short duration debuff on players that prevents rapidly teleporting back and forth. Vista cinematics have been made smoother. Repositioned guards at shrines. Reduced the number of creatures on the map. Added more ranger pets to the map. Reduced the number of air turrets. Reduced the knockback distance of the air turret attack. Rearranged some jump pads. Keeps now have interior supply depots. Terrain changed in a few places that will open up additional paths. Tower cannons repositioned. Fire Keep mortars repositioned. Champion wyvern reduced to elite rank. Improved shrine tooltips. The Additional Guards upgrade will now also post guards outside breakable walls. Disabled Siegerazor until we can solve his incorrect team issues. Rebalanced the frequency of Oasis event dinosaurs spawning and the number of Power Cores required to turn-in. Oasis Power Cores will now ping the map when a new dinosaur spawns, or a player picks one up. Oasis Power Cores will now clean up properly after the event completes. Earth Keep rock maze control console cooldown increased. Earth Keep interior rock maze reworked to be less obstructive when only allied players are present. Half of the rock walls stay hidden until enemies show up. Nights are less dark.

    Bug Fixes

    • Fixed a bug where life siphon damage was hitting object that normally can’t be hit. Fixed some lava locations that weren’t properly damaging players. Fixed a bug that caused camp guards to respawn faster than intended. Fixed a bug where the Inferno Transform buff would linger after leaving the transform. Fixed a number of terrain exploits. Further protected against the elusive untargetable gate/wall bug. Fixed a bug where wood walls could not be repaired. Fixed a bug where waypoints were available for a few seconds between repel events. Fixed a bug where patrols wouldn’t respawn. Fixed a bug where supply depots sometimes wouldn’t update properly when empty. Fixed a bug where the Fire Keep could sometimes become randomly contested



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