Alles anzeigenAktuell sind einige der Precursor-Schnitzeljagden verbuggt, die Wege der neuen Legendaries laufen auch nicht unbedingt reibungslos und die Community wartet gleichzeitig auf neue legendäre Waffen, da wir aktuell nur einen Stab, eine Pistole und eine Axt der zweiten Generation herstellen können.
Matt Pennebaker, Entwickler bei ArenaNet, hat sich nun im Reddit zum Thema Legendaries geäußert. Er übernimmt dieses große Projekt, da Linsey Murdock zurzeit mit anderen Dingen beschäftigt ist. In seinem Beitrag spricht er Probleme an und verspricht eine schnelle Lösung für aktuelle Bugs, die einen Fortschritt bei den Precursorn verhindern.
Gleichzeitig betont er auch, dass die Teile der Schnitzeljagden, in denen Events fehlschlagen müssen, so schnell wie möglich überarbeitet werden. Diese Überarbeitung dauert jedoch etwas länger, da dort stärker auf zusammenhängende Fehler geachtet werden muss.
Auch die neuen legendären Waffen spricht er kurz an. Zwar kann Matt uns keine konkreten Informationen dazu geben, er bestätigt jedoch, dass an diesen gearbeitet wird. Gleichzeitig spricht er auch das problematische Thema „Kommunikation“ an. Er selbst sei zwar nicht so aktiv auf Plattformen, verspricht aber uns so gut es geht zu informieren, ohne dabei irgendwelche Geheimnisse auszuplaudern.
Die Community ist übrigens sehr zufrieden mit diesem Beitrag. Viele wünschen sich einfach nur eine kurze Bestätigung, dass an bestimmten Dingen gearbeitet wird, und diese hat uns Matt Pennebaker nun gegeben.
Reddit-Beitrag
Hello all!
My name is Matt Pennebaker, and I wanted to reach out and say „hi.“ As many of you know u/LinseyMurdock is rolling off of working on legendary collections as she is needed elsewhere. I will be stepping in and attempting to fill her metaphorical shoes (my literal feet are like twice as big as hers).
I have worked directly with Linsey for a couple of years on rewards, but I want to note that while I helped with early design of the legendary journeys, I was not involved in their detailed designs or implementations. This is important to get out there because it means that I am still familiarizing myself with everything that’s been done, and where things are hooked in to the game. So please, bear with me.
Now that you are bored with who I am, you may be asking, „why is this guy still talking?“ First off, rude, second, to get some details about my plans.
- I have a small team working with me, but we are working on a few different things. Specifically: issues with current legendary weapons, new legendary weapons, and festivals (that’s a topic for another day)
- The priority for current legendary crafting bugs is as follows:
- Fix blockers as soon as I’m made aware of them. Anything that halts your progress is unacceptable and I’ll do everything I can to get it fixed ASAP.
- Fix issues that encourage toxic play or interactions. No collectible should be gated behind failed events, or mechanics that make you upset that another player is playing a specific way. Unfortunately these things take longer to fix and test around the fixes (don’t want to break something else on accident), so the turn around will be slower
- Fix the smaller things. Things like icons, text (unless it is very misleading, then it gets addressed sooner), and minor inconsistencies. We will get to things when possible, it may just take a while. Something to remember, every minute spent on one bug is a minute not spent somewhere else.
- If you see something, say something. We actively read reddit posts and the forums. My QA partner (edit: found his reddit handle: u/ANET_Blonk) is all over things here. We want to know what’s wrong with our content, so please let us know.
- New legendary weapons! The good news: yes, we are working on them. The bad news: no, I cannot tell you any more about them. Sorry, some things just need to be a secret.
- Communication: I’m not a very social-media-focused person, and to be honest, have a lot of stuff to do, but I’m going to try my best to be communicative and up-front with you all. There are things I won’t be able to talk about, and things I won’t have the knowledge or authority to talk about, but I will do my best to not hide things from you.
Alright, I think that’s about everything I wanted to cover. I’ll be popping in and out of here the rest of the day so I can try to answer questions you might have.
Quelle: http://guildnews.de/entwickler…ebaker-ueber-legendaries/